Showing posts with label War. Show all posts
Showing posts with label War. Show all posts

Saturday, 26 January 2013

Call of Duty 9 Black Ops 2 Free Download Full Version

Posted by Crypto Magic World on 10:13 with No comments

Call of Duty: Black Ops

  • Developer: Treyarch
  • Publisher: Activision
  • Genre: Shooter
  • Release Date: November 9, 2010 (US)

About Call of Duty: Black Ops

Hear the call of duty once again with this seventh entry in this blockbuster first-person shooter franchise. Call of Duty: Black Ops takes you deep behind enemy lines into the world of deniable operations as a member of an elite special forces unit engaging in covert warfare, classified operations, and explosive conflicts across the globe. With access to a variety of exclusive weaponry and equipment, your actions will tip the balance during the most dangerous time period mankind has ever known.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 4800+
  • Memory: 2 Gb
  • Hard Drive: 12 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 8600 / ATI Radeon X1950
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Phenom II X3 @ 2.8 GHz
  • Memory: 3 Gb
  • Hard Drive: 12 Gb free
  • Video Memory: 1 Gb
  • Video Card: nVidia GeForce 9800 / ATI Radeon HD 4850
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive 

Call of Duty 8 Modern Warfare 3 Free Download Full Version

Posted by Crypto Magic World on 10:11 with No comments

Information
Call of Duty Modern Warfare 3 | Publisher: Activision Blizzard | Developer: Infinity Ward | Genre: Shooting / FPS | Platform: PC | Languages: English, German, Italian, Spanish, French| Size: 13:83 GB | 

Description:
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story. Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood shown on the screen. The player’s health regenerates as time passes. Tasks vary in their requirements, having the player arrive at a particular checkpoint, eliminate enemies in aspecified location, stand their ground to defend an objective, or plant explosive charges on an enemyinstallation. The player will be accompanied by troops who cannot be issued orders.

Call of DutyModernWarfare3 is the 2011 release in the best-selling Call of Duty First-Person Shooter action series. The game is a direct sequel to the previous game in the series, Call of DutyModernWarfare 2, with a campaign storyline continuing the struggle of U.S. forces against an invasion by the Russian Federation following the framing of an undercover U.S. agent in a terrorist attack on Moscow. Along with classic Call of Dutymulti-character control, Call of DutyModernWarfare3 contains deep multiplayer support, including two-player Co-op Survival mode. The game also contains all-new Kill Streak categories and customizable strike packages that offer more options for player combat styles and strategies.

Prepare yourself for a cinematic thrill-ride as only Call of Duty can deliver. Engage enemy forces in New York, Paris, Berlin and other attack sites across the globe. The world stands on the brink, and Makarov is intent on bringing civilization to its knees. In this darkest hour, are you willing to do what is necessary?
Minimum System Requirement
CPU: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
RAM: 2GB RAM
VGA: Shader 3.0 or better 256 MB NVIDIA®GeForce™ 8600GT / ATI® Radeon™ X1950 or better
DX: DirectX® 9.0C or later
OS: Windows® XP / Windows Vista® / Windows® 7
HDD: 16 GB free hard drive space.
Download Links!



Friday, 25 January 2013

Call Of Duty 6 Modern Warfare 2 Free Download Full Version

Posted by Crypto Magic World on 10:28 with No comments



Call of Duty: Modern Warfare 2

  • Developer: Infinity Ward
  • Publisher: Activision
  • Genre: Shooter
  • Release Date: November 10, 2009 (US)

About Call of Duty: Modern Warfare 2


Return to today's war front with the second chapter in the Modern Warfare series. Modern Warfare 2 continues the gripping and heart-racing action as players face off against a new threat dedicated to bringing the world to the brink of collapse. Playing as as Sgt. Gary "Roach" Sanderson, your international squad of elite soldiers battle through harrowing combat scenarios that range from snowy mountaintops in Siberia to the crowded streets of Rio de Janiero, Brazil and beyond, facing a terrorist force hellbent on redefining the boundary lines of today's modern warfare. Players can face the threat alone or with other players in cooperative SpecOps mode. For even more intense combat, take up arms against online foes in enhanced deathmatch warfare on a host of Modern Warfare 2 maps.

Minimum System Requirements


  • OS: Windows XP/Vista/7
  • Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3200+
  • Memory: 1 Gb
  • Hard Drive: 13 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 6600GT / ATI Radeon 1600XT
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive
  • Notes: Internet Connection required for activation



Download Call of Duty: Modern Warfare 2 – Direct Links


Size (7983.15MB)

                                                               Size (3444.03MB) 

                                                                 Size (4.03MB)
 


Tuesday, 21 August 2012

Call of Duty 2 Game Full Version Free Download

Posted by Crypto Magic World on 01:09 with No comments

Call of Duty 2

Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD™2 engine.
The WWII shooter development team returns with an amazing new experience: Developed by Infinity Ward, creators of the award-winning Call of Duty. All-new, unprecedented enhancements from stunningly realistic graphics to seamless gameplay, thanks to the revolutionary COD2 engine, groundbreaking AI, and choice-based gameplay innovations. Beautifully rendered snow, rain, fog, and smoke, combined with dynamic lighting and shadows, make this the most intense WWII shooter yet.
New conflicts and enemies to face: Call of Duty 2 brings you bigger battles, with more tanks, troops, and explosions on-screen, and bigger scope, with a wide range of locales and environments across the European Theater. Fight "The Desert Fox" across the scorching sands of North Africa as wave upon wave of tanks clash in the desert.
Use rocket-propelled grappling hooks alongside your Army Ranger squad to storm and scale the cliffs of Pointe du Hoc against a relentless German counterassault, and slog through urban chaos as a tank hunter in war-torn Russia.
Rely on your squad as never before: The dozens of Allied soldiers surrounding you are fully aware of the changing situations around them, and will let you know using an all-new, context-sensitive battle chatter system. They will draw enemy fire, lay down cover for you, use foxholes and moving tanks for cover, and warn you of incoming enemy troops and hostile fire.
Choice-based gameplay: Play through missions in the order you see fit. Will you decide to play first as a sniper or as a tank commander? It’s your call. Open-ended battlefields allow you to individualize your tactics and choose the order in which you complete your objectives.Multiplayer Mayhem: Go online for intense Axis vs. Allies team-based multiplayer action, building on the hugely popular Call of Duty multiplayer modes. 
System Requirements

Pentium=IV
RAM=1 GB
Hard drive Space=3.50 GB
Graphic Card=128 MB



Call of Duty 1 Game Full Version Free Download

Posted by Crypto Magic World on 01:06 with No comments

Call of Duty 1 
Finest Hour is a first-person shooter developed for the Xbox, PlayStation 2 and GameCube. It was released on 16 November 2004. It was the first console installment of Call of Duty, developed by Spark Unlimited and published by Activision. It was followed up by a sequel, Call of Duty 2: Big Red One, in 2005. It is the first console game in the Call of Duty series.
Although it is based on the original Call of Duty franchise for the PC, it has a completely different storyline and acts as a side-story/expansion of the main game. In the spirit of previous Call of Duty games, it features six intertwined stories and battles based on real events from the perspective of soldiers on each side of the allied campaign (U.S., British, and Soviet).
The game's music was composed by Michael Giacchino who previously worked on the original Call of Duty and the Medal of Honor franchise. AC/DC singer Brian Johnson provides the voice of Sergeant Starkey, one of the British commandos.

Multiplayer
Finest Hour has no online multi-player support for the GameCube, as it does not take advantage of the broadband adapter. However, on the Xbox, Finest Hour is Xbox Live compatible and through system links, has support for up to 32 players. This game has online support for PlayStation 2 for up to 16 players per session.

Characters 

Private Aleksandr Sokolov is the first playable protagonist and one of the three playable Russian characters in the game. Lieutenant Tanya Pavelovna is a Russian sniper. She is encountered by Sokolov, who takes on the role of the second player character on the Russian front.Lieutenant (later Major) Nikolai Badanov is a Russian tank commander who encounters Sokolov and Pavelovna. With their help he secures a T34 tank. Badanov becomes the player's character for the remainder of the Russian campaign. Edward Carlyle is a British commando serving in North Africa. He is in charge of Demolitions and is the playable character for the entirety of the African campaign. Sergeant (later Lieutenant) Chuck Walker is a member of the U.S. Army's 1st Infantry Division and a veteran of D-Day. His squad is tasked with clearing the German resistance from Aachen and finally from the last bridge over the Rhine at Remagen. Sergeant Sam Rivers is a U.S. tank commander. Rivers is the playable character for a single mission only in which his tank backs up American forces during the German Assault on Bastogne. He is later seen again in the mission at Remagen but not as a playable character.
System Requirements
 Pentium=III
RAM=128MB

Thursday, 2 August 2012

Commandos Beyond the Call of Duty
Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
 Just about every good game gets an expansion pack or a sequel, not just because it's profitable, but because it's easy. The good idea's already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
At a glance, Commandos: Beyond the Call of Duty is more of the same, with a few new bells and whistles. But the fact is, you can have too much of a good thing. The original Commandos was a great game because each member of the squad was highly specialized. A couple of them, the Green Beret and the spy, ended up doing most of the work, but that was OK, because the others like the marine and the sapper got their moments in the spotlight. In Beyond the Call of Duty, though, each character gains the ability to throw a stone or toss a pack of cigarettes as a means of distracting the unassuming enemy. Likewise, every commando can now force a captured nazi to do his bidding, so long as the hostage remains within the range of the commando's sidearm. The hostage can be used to distract his comrades, so that one of your squad can sneak past or sneak in for the kill. These new abilities are fairly interesting, but the fact that every commando has them clouds the sense that your soldiers are working as unique and complementary components of some perfectly tuned machine. The commandos' roles become less clear, and with that, some of the game's appeal slips away.
It also doesn't help that the game is even more difficult than the first. It's tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy - all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn't get too frustrating because each mission could be reduced to a series of smaller situations, and you'd rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don't just seem difficult, but downright unfair. In the first mission, if you don't save a sniper rifle round until the very last point, you probably won't be able to clear the minefield and escape; and there's no real way to anticipate this eventuality, so if somebody didn't warn you, you'd end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn't seem like there's an appropriate way of resolving the situation. You'll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody.... But unfortunately, much like the first game, Beyond the Call of Duty's interface doesn't easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn't any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original's, it's inexplicable why the designers didn't just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won't allow it. And even when you finally get through a mission, you won't feel very good about it since you won't be able to shake the feeling that you've figured out something the designers didn't expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
On the other hand, maybe the problem is the awful new voice-acting. The original Commandos had a problem with repetitive speech, and that problem lingers in Beyond the Call of Duty. Only now, not only does every one of your troops say the same thing over and over, but every last one of them sounds ridiculous. At least there's good musical accompaniment during each mission, of the appropriate symphonic military variety. Meanwhile, the game's packaging gives top billing to a new female commando "seductress," whose inclusion raises numerous concerns, not the least of which is the fact that she is touted as a key feature yet doesn't even play a significant role in the game.
In spite of everything, it's inaccurate to say that Beyond the Call of Duty is far worse than the original. If anything, the two games are difficult to distinguish, so fans of the original will enjoy Beyond the Call of Duty because of its inherent similarity to its predecessor. And to be fair, there are certain subtle new twists to this game that add strategic depth, such as the spy's ability to wear several types of uniforms. But at the same time, most of the subtle changes have adverse effects and make Beyond the Call of Duty feel like more of the same in the worst kind of way.

Codes
During Gameplay type gonzoopera then enter the following code:
CHEAT                          Effect
Ctrl + F9                        Debug Info
Ctrl + Shift + X               Destroy Everything
Shift + E                        Edit Mission
Ctrl + L                          Invincibility
Ctrl + I                           Invisibility
Alt + I                            Picte Interface
Shift + X                        Pointer on Selected Commandos
Ctrl + Shift + N              Skip Current Mission
F9                                 Terrain Info
Shift + V                        User Traces
Shift + F1                       View Video Mode 1
Shift + F2                      View Video Mode 2
Shift + F3                      View Video Mode 3
Shift + F4                      View Video Mode 4
Alt + Shift + L               Write Info in "memlin.dat"

Mission Passwords

PASSWORD       Effect
H239Z                 01 - The Ashphalt Jungle
IR291                   02 - Dropped Out of The Sky
NGAY7               03 - Thor's Hammer
6S5TL                 04 - Guess Who's Coming Tonight
VND2R               05 - Eagles Nest
BUK2L               06 - The Great Escape
LL42X                 07 - Dangerous Friendships

Password: bloggamevn.tk

Tuesday, 31 July 2012

Commandos 1 Behind Enemy Lines Full Version Free Download

Posted by Crypto Magic World on 05:35 with No comments

Commandos 1: Behind Enemy LinesA genuinely original game of tactics, planning, and precisionThe premise of Commandos is a model for the game itself: Just as the heroes of this game prevail in dangerous military operations through unorthodox yet undeniably effective means, so too is Commandos a successful real-time strategy game because of its refusal to adhere to the genre's conventions. Pyro Studios has produced a genuinely original game of tactics, planning, and precision, one with impressive visuals and slick production values and one that will surely please fans of strategic combat, puzzle-solving, and World War II-era warfare alike.

Its isometric perspective recalls any number of real-time strategy games that came before it, but a closer inspection reveals Commandos' striking attention to detail. The prerendered 2D maps all look different, beautiful, and realistic, and accurately depict Nazi-occupied regions in Norway, North Africa, and Eastern Europe. You'll never find a scenario that looks boring; enemy barracks, tanks, electric fences, river dams, and much more all serve to make every mission dynamic and different. You even get some nice eye candy for good measure - enemy vehicles and structures go out in glorious pyrotechnics at the hands of your demolitions expert. And not only can you set the screen resolution to your liking, but you can zoom the screen in and out, set up split-screen cameras to keep tabs on isolated commandos, or set tracking cameras to follow enemy patrols.

Your six Commandos are all unique in appearance and attitude. They move smoothly whether they're walking, crawling, running, or plying any of their deadly skills, and you can learn all about them through a fast and friendly in-game tutorial that focuses on each of their individual skills. They're a charismatic bunch and will quickly grow on you, although their German enemies look rather boring by comparison. There isn't much music to speak of in Commandos, and the sound, though authentic, is sparse. And though the commandos sound great and become immediately distinguishable through their speech, they have disappointingly few speaking lines. The Germans don't have a lot to say either.

An unobtrusive and clever interface borders the screen, showing the various tools in the selected commando's knapsack, any of which can be selected with the click of a mouse. However, this interface is mostly for show; it's quicker just to hit the appropriate keyboard hotkey to select your green beret's combat knife for example - and in Commandos, every moment counts. Moving your men is as simple as clicking the desired destination or double-clicking to make the commando run. You need to micromanage everybody, and no one will move an inch without your express orders. This isn't a problem; just keep your idle men hidden at all times and you'll be OK.
To be sure, Commandos is a good strategy game not so much because of its fine look and interface, but because it makes you think. You needn't worry about real-time strategy protocol like fog of war and resources or having to restart from scratch every time you mess up (you can save whenever you like). Instead, you get a select group of specialists at your disposal, along with a concise yet informative mission briefing that clearly defines your task. You have nearly limitless reconnaissance data at your disposal; you can scroll all around the map, identify all enemy patrols, and even see each enemy's field of vision represented onscreen through a sweeping colored cone.
And so, you'll always have your work cut out for you - what you need to do is figure out exactly how to get the job done. Thus you need to develop a long-term plan, not unlike the skilled chess player facing an equally competent opponent. Essentially, you must figure out how to eliminate every enemy who stands in your way without any of the other enemies noticing. This will never prove an easy task, as the odds are always awful. But then again, the elements of stealth and surprise are always on your side. Guards cannot hear your men moving, nor can they hear their fellows die by your silent weapons. But if they see any of your men, or witness anything suspicious, they'll get riled up and you'll be in serious trouble.
To succeed, you must coordinate your troops. For instance, the marine is an adept killer, able to emerge from underwater instantly, armed and ready with knife and harpoon gun - but he needs the green beret's brawn to dispose of the bodies. And if the spy can find an enemy uniform and distract the enemy, then the driver will be able to sneak past and steal a parked tank. The combinations aren't always binary; solving certain situations in Commandos can be very complex and challenging but always logical and predictable. You cannot slow the game down or speed it up, and so you'll occasionally need to employ a little dexterity and good timing. But these action elements only amplify the game's visceral appeal and do not detract from its strategic core. You'll also run into the occasional pathing problem trying to operate a large vehicle, but aside from that, Commandos controls just fine.
Commandos contains a single linear campaign composed of 20 big missions. The linearity isn't problematic; while there exists a best way to win each scenario, you always get plenty of room to be especially creative or just a little reckless. And because they're well designed and open-ended, you'll want to play most of them more than once. Any of these missions can be attempted cooperatively with up to five other players, each responsible for at least a single troop. However, the true pleasure in this game is coordinating the entire squad single-handedly, anticipating how a situation will transpire and watching it go according to plan or successfully improvising when things don't go your way. And what a pleasure - after you navigate your team through or past some 50-odd nonchalant German guards, destroy a vital enemy installation, and hijack a means of escape, you may well find Commandos sneaking its way to the top of your list.



Sunday, 24 June 2012

Delta Force 4 Full Version Free Download

Posted by Crypto Magic World on 11:02 with No comments
Delta Force 4 - Black Hawk Down: is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Novalogic's Delta Force was originally one of the foremost tactical shooter series in computer gaming. However, if last year's Task Force Dagger is any indication, the series is in decline. The newest game in the series, Delta Force: Black Hawk Down, focuses on the UN intervention in Somalia in the 1990s, as portrayed in the popular novel and motion picture Black Hawk Down. The new Delta Force game makes some improvements to the series, but it's difficult to take seriously, especially considering some of the game's action sequences, which resemble old arcade games more than they do actual military operations.
One of Black Hawk Down's massive environments.
Black Hawk Down is loosely inspired by missions undertaken by elements of Delta Force, the US 75th Ranger Regiment, the 10th Mountain Division, and the 160th Special Operations Aviation Regiment. The game is also filled with real-world vehicles and weapons, but don't let that fool you. Black Hawk Down is mostly a straightforward, simplistic action game with some real-world trappings.
The game's first single-player mission provides a good idea of what you can expect from Black Hawk Down. It lifts ideas from the movie and throws them together in an unrealistic and clumsy fashion. The mission itself resembles a rail shooter, an arcade-style shooting game in which you're forced to move along a predetermined path while shooting any enemies in your way. For whatever reason, developers insisted on using this idea over and over. In the first mission, you take part in a rescue operation for a UN convoy that's come under attack in the countryside. You operate a .50-caliber machine gun on one of a group of humvees that blithely drive right into hordes of enemy foot soldiers and vehicles approaching from all sides instead of slowing to properly engage the enemy, stopping, or taking an alternate route. You have no control over the foolish humvee drivers, but instead simply have to blast each new target that appears.
Once you've finished this shooting-gallery segment--and most of the game seems like a glorified shooting gallery, since Somali gunmen will often stand in neat little rows --you run on foot to a small enemy camp to snipe more bad guys. Then, it's a return to more rail shooter action, as you use a minigun mounted on a Black Hawk helicopter to slaughter more unthinking enemies. All this in the span of 5 or 10 minutes.
You'll wish that Black Hawk Down's gameplay were as dramatic as its visuals sometimes are.
Anyone looking for a realistic military simulation will be very disappointed with Black Hawk Down. But if you're looking for a simple, old-fashioned shooter, you may enjoy parts of it, assuming you can put up with some major problems. The single-player mission goals often seem contrived or repetitive, and the campaign as a whole seems disjointed and amateurish. It's poorly balanced too--most missions are far too easy, but a few require endless and endlessly frustrating retries. The missions are also unoriginal. Understandably, they lift ideas from the Black Hawk Down book and film, but without doing them any justice. One mission even attempts, however poorly, to re-create the Omaha Beach landing sequence from Medal of Honor: Allied Assault, of all things.
As in previous Delta Force games, Black Hawk Down's AI is extremely poor. The supposedly "elite" Delta Force and Ranger troops shoot each other, push you into the line of fire, and repeatedly miss targets literally right in front of them. Their aim is so atrocious that they can actually walk right past an enemy in a narrow tunnel and not hit their target. The Somali fighters are just as bad. At point-blank range, these militia soldiers often turn away from you and shoot a nearby wall instead. So, it's basically up to you to play Rambo, running around and shooting all the sitting ducks. In fact, the game even keeps score for you--you can expect to kill more than 1,500 Somalis during the campaign.
Still, Black Hawk Down at least tries to immerse you in the action and actually does a half-decent job of making you feel like you're in the middle of a war zone. Amid the mass starvation and clan fighting, you'll need to make your way through poverty-stricken towns filled with innocent civilians and gun-toting thugs alike. Some agitated civilians even hurl rocks and shout at you to leave them alone. The missions at least have some superficial variety, since you'll have to complete objectives like securing weapons caches, assaulting strongholds in towns, destroying bridges, and taking part in the climactic fighting of the Battle of Mogadishu--but once you actually play through them, you'll find that the missions are either too easy or too frustrating.
As it is, the solo campaign is hard to take seriously, given all its problems. Black Hawk Down at least offers fairly extensive multiplayer options. Though there are no cooperative modes, the game does include deathmatch, team deathmatch, capture the flag, king of the hill, and other competitive modes. These don't break any new ground, but the game's unusual setting and large maps make them more interesting than they'd otherwise be. Then again, the large maps can encourage tedious sniper duels, and they also make it incredibly easy to sit at an enemy respawn point and repeatedly kill opponents off before they can react. The multiplayer maps do let you control machine gun emplacements and vehicle turrets, but you can't actually drive or pilot the vehicles yourself. Rather, you hop aboard them as they automatically make their way along predetermined paths. In fact, these vehicles may remind you of a slow-paced amusement park ride, just with automatic weapons.
However, Black Hawk Down does look much better than any previous Delta Force game. Though it's no Unreal Tournament 2003, and it has some bizarre polygon clipping problems, Black Hawk Down does have very good outdoor lighting and good environments. Somali towns look believably run down, since they're full of rusted tin roofs, shattered windows, and other signs of damage and dilapidation. Bodies of water look impressive, reflecting the sun and frothing under helicopter prop wash. At times, Black Hawk Down's presentation actually excels, especially depicting chaotic combat in huge outdoor areas. Bullets kick up sand and tear leaves off palm trees, and vehicles erupt in brilliant explosions. Black Hawk helicopters come roaring in low, throwing up a cloud of dust and causing the trees to sway, while their minigun bullets spark off metal roofs. Also, the game's vehicles and weapons look decent enough, though the game's character models and animations could have used a lot more work. The Somalis look like armed circus performers, as they die a variety of comically acrobatic deaths.
Genuinely intense action is hard to come by in Black Hawk Down, and the game suffers from too many major gameplay faults, but unlike the last Delta Force game, this one begins to move the series in the right direction. While it often fails, it at least tries to immerse you in the gameworld, and it features some attractive visuals and a few particularly dramatic scenes. Still, Black Hawk Down is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.




Delta Force 3 Full Version Free Download

Posted by Crypto Magic World on 10:58 with No comments
Delta Force 3 - Land Warrior: If you want to mow down terrorists using the latest firearms in a variety of colorful settings, then this is your game.
When most other shooters had you locked indoors, hunting for power-ups as you fought fantasy creatures, Delta Force helped usher in the hard-core tactical shooter. Delta Force and its sequel focused on relatively realistic Special Forces actions. Single shots could kill, stealth mattered, and you could engage targets outdoors from extreme distances. While marred by weak enemy artificial intelligence, the new third installment, Delta Force: Land Warrior, builds on this formula. It introduces a new graphics engine, some of the latest military firearms, and 30 colorful single-player missions. In real life, Delta Force is the US Special Forces unit that carries out the most difficult and sensitive counterterrorist and commando operations. In Delta Force: Land Warrior, you can play as five different Delta Force operatives, each with his or her own specialties. Characters have detailed backgrounds, and they're pretty interesting; for instance, heavy gunner Pitbull was a heavyweight fighter from the Bronx, while Gas Can, the resident demolitions expert, is a good ol' boy from Texas. These characterizations have little bearing on gameplay, but each character's special abilities do: One is a swift swimmer, another can hold heavy weapons steadier, another is a superb knife fighter, and so on.
You'll want to pick a character for each mission who has abilities suited to the task at hand and who can most effectively use your favorite game weapons. One of the biggest strengths of Land Warrior is the inclusion of more than 20 different firearms. You get to lug quite an arsenal around, including a sidearm, primary and secondary weapons, explosives, and grenades. For pistols, you can choose 9mm and .45 caliber models from Glock and Heckler & Koch, as well as a dart pistol for underwater combat. There are submachine guns with different effective ranges, magazine capacities, and options like silencers. You can snipe with the Barrett .50 caliber rifle or a silenced PSG-1, among others. When you need to break out the big guns, you can use the M249 SAW (squad automatic weapon), the Jackhammer automatic shotgun, the MM-1 automatic grenade launcher, and even the AT-4 anti-armor rocket launcher. You can rig explosives, set booby traps, throw grenades, and paint targets for artillery strikes. You can wield famous assault rifles like the AK-47, the Steyr AUG, the Heckler & Koch G11, and the futuristic OICW of the US Army's Land Warrior program.
The real-life version of Land Warrior is the US military's attempt to create high-tech soldiers who will use an integrated electronics system to increase their combat effectiveness. Currently under development, the system will likely include advanced radio equipment, night vision, a global positioning satellite unit, a laser range finder, and a portable computer that jacks into the soldier's helmet. The system also includes advanced "interceptor" body armor to protect against high-caliber rifle rounds. Much of this is modeled (if loosely) in the game in the form of heads-up displays with dynamic map readouts, friend-or-foe indicators, a night vision view, and so forth.
In game terms, one of the most interesting features of the Land Warrior system is the OICW, or objective individual combat weapon. It fires both 5.56mm rounds and 20mm air-bursting high-explosive grenades. The air bursts allow shrapnel to hit targets hidden behind cover, and the OICW has a farther effective range than most current assault rifles, which increases your chance of engaging the enemy before coming under fire.
The Delta Force series is known for providing huge outdoor combat environments in which to use such long-range weapons, but in the previous two games, NovaLogic's voxel terrain technology had drawbacks, like sluggish frame rates, pixelated graphics, and compatibility issues with certain video cards. Land Warrior's new 3D-accelerated graphics engine now renders both expansive outdoor areas and tight building interiors quite effectively. Areas vary widely from high, snowy hills, to deserts spotted with huge cacti, to tropical lakeshores. So you may need to snipe at a guard hundreds of meters away from a stand of pine trees on a mountainside, or you may need to swim below a lake's surface, knife in hand, to silently infiltrate a base on the far shore. While the graphics - particularly the skies - are good, don't expect the same quality from Land Warrior as from games based on the Quake III Arena, Unreal Tournament, or even LithTech engines. Grass textures in Land Warrior look muted and monotonous, trees are sparse, and textures on hills shimmer as you run. Indoor areas tend to lack textural and architectural imagination, though there are some notable exceptions such as the pyramids and Sphinx of Egypt - yes, you get to fight in them! Also, the character models in Land Warrior are a bit blocky, and the animations look stilted, while the weapon graphics tend to look slightly blurred in first-person view. Still, there are many nice visual effects in the game, such as birds soaring overhead, little plumes when bullets strike water, and flashes from ricocheting rounds. The graphics may not be gorgeous, but they involve you in the gameplay, which is ultimately more important.
Like the graphics, the sound effects in Land Warrior are good but not great. Weapons effects are vivid, and the heavier guns sound weighty and powerful. The sounds of footsteps, while too quiet overall, vary from softly padding across grass to crunching through snow. Unfortunately, environmental sounds are very limited in Land Warrior, which makes most areas seem lifeless - yet you'll hear enemies shout or cry out in pain from extreme distances. The menu music is nondescript and doesn't add much to the game.
Delta Force: Land Warrior offers 30 missions, including a training course to familiarize you with game conventions, ten quick missions, and 19 linked campaign missions. There's also a mission editor. Missions take place in exotic locales across the world, including Africa, Indonesia, and South America. You'll have to destroy the power plant of a mercenary group, eliminate an assassin about to join forces with a major drug cartel, and rescue VIPs from a fortified compound. Night missions create lots of tension: Shots ring out, but you can't place the shooter, and enemies can appear right next to you before you can react.
Before missions begin, you get a briefing and a chance to select appropriate gear. However, you don't create any detailed plans like in the Rainbow Six games. Missions often open with you being inserted by helicopter or even parachute, which really immerses you in the scene. You'll then use your HUD to navigate to preset waypoints that you can edit while in the mission. For practical purposes, most missions are solo adventures, though you may have a computer-controlled teammate or two accompany you. The interface makes issuing orders to them awkward, however.
Delta Force: Land Warrior is a compromise between the complexities of tactical shooters like Rainbow Six: Rogue Spear and the more basic designs of traditional shooters. Land Warrior is easy to learn, but there's enough subtlety and diversity to the weapons to maintain your interest. In fact, the huge arsenal is half the fun, the other half being long-distance engagements and sniping. The vivid settings of the single-player missions are immersive, though the missions generally aren't challenging enough. Multiplayer is frantic and fun, though not as sophisticated as it could be. If you want subtlety and complexity, Delta Force probably isn't for you, but if you want to mow down terrorists using the latest firearms in a variety of colorful settings, then this is your game.


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Delta Force 2 Full Version Free Download

Posted by Crypto Magic World on 10:55 with 1 comment
Delta Force 2 It will keep you on the edge of your seat and tuned to the action at all times.
n the original Delta Force, you played as a soldier in the US Army's elite commando and counterterrorist military force. The game overcame its graphical shortcomings by delivering top-notch action in both single- and multiplayer modes. Apparently NovaLogic was willing to bet on the same horse again, as Delta Force 2 uses yet another voxel-based graphics engine, but like its predecessor, its gameplay is good enough to buoy its less-than-stellar visuals.
Delta Force 2 offers around 45 single-player missions, including 25 sorties split between two campaigns and 20 stand-alone scenarios, in which you must prove yourself against large and heavily armed terrorist armies. In most cases, you'll work alone or with a handful of computer-controlled support teams. Most scenarios involve a clandestine attack-and-destroy mission against enemy bases, though many also include hostage rescue, recovery of stolen assets, and other commando-style objectives. The game also contains a powerful mission editor that lets you craft complex scenarios with relative ease and even provides thorough documentation for it.
The mission design in Delta Force 2 is generally excellent. Not only are most scenarios more difficult than the missions in the original, but they also seem realistic and believable. Although some are definitely influenced by Hollywood (one stand-alone mission conjured memories of the train attack scene in Lawrence of Arabia, for example), even these are a lot of fun from beginning to end.
Gameplay is very similar to the original Delta Force; once again, it emphasizes lots of long-range sniping punctuated by the occasional close-quarters ballet of full-auto panic fire. In many missions, you can work your way slowly towards the objective by moving and sniping until only a handful of indoor defenders remains. In other missions, time is more of a factor. Direct assaults are almost always a sure recipe for disaster, despite the game's ludicrously dangerous default mission waypoints. For this reason, most missions tend to last awhile - 30 to 45 minutes on the average. Also, you cannot save during a mission, so a lucky shot fired by the final bad guy requires you to start over from the beginning. Another potential problem is a glitch that lets some enemies see and shoot you through wooden or even stone walls. Fortunately, this bug only reared its head on a handful of missions, and always in the same place, but it will undoubtedly irk some players.
Yet another possible problem is the graphics engine. By using the enhanced Voxel Space 32 3D engine, NovaLogic made a design decision that adversely affected both Delta Force 2's gameplay and its viability on store shelves. Because the game uses grainy voxels instead of crisp polygons, much of the long-range combat in the game boils down to hunting for moving pixels. Also, because of the exclusively 32-bit graphics engine, Voodoo3 owners are left out in the cold: The game will only take advantage of hardware acceleration (which really only affects objects like trees, buildings, and vehicles anyway) on 3D cards based upon 32-bit graphics chips.
Fortunately, Delta Force 2 looks pretty good on a fast system. Even with the inherent blockiness of the voxel engine, the settings and characters look fairly lifelike. In fact, the gently rolling hills and impressive water effects make many of the maps quite beautiful, especially with 32-bit color enabled. Still, the frame rate was very choppy at 800x600 resolution on a 450-MHz Pentium II with a TNT2 card, though it looked fairly good and ran smoothly at 640x480. It took switching to a GeForce 256 card to make the game playable at 800x600.Unlike its graphics, Delta Force 2's sound effects deserve special praise, since they are some of the most convincing weapons effects you're likely to hear in a computer game. The M249 SAW in particular has to be one of the coolest-sounding weapons ever. Other effects, such as the zing of near misses and the bloodcurdling screams of your victims, help to create a highly believable environment that will keep you on the edge of your seat and tuned to the action at all times.
In addition to the sound, the gameworld itself is immersive and dynamic; enemy units respond in various ways to gunfire - some come running, some drop prone, and some seem to ignore the offending noise completely. These varied reactions ought to keep you on your toes, since you'll never know in advance. Also, because many of the missions are chock-full of enemies - dozens in some cases - you are forced to hide in tall grass as often as possible, which is a new addition to Delta Force 2. Though the grass looks like little more than big pixelated blobs on the ground, it does add a welcome element of stealth. It also works for the terrorists in some cases, as bad guys who drop prone in tall grass become nearly invisible.
Other new features include airborne insertions for particular missions. This is simply an automated parachute drop at the beginning of some of the scenarios, but it does add a little element of excitement - especially when you find yourself dropping right on top of an enemy patrol. Also, the game's interface has been cleaned up and improved; you now have access to a minimap at all times without sacrificing room on the screen.
However, much like in the original Delta Force, your computer-controlled allies are virtually useless if you deviate from your preplanned mission waypoints, which nearly always take you on a suicide run directly through the heart of enemy defenses. That's because they move based on triggered events, most of which require you to walk over a waypoint. Thankfully, you can modify the waypoints using the new commander's screen. You can also use this screen to coordinate the movements of your teammates during multiplayer games, which are one of Delta Force 2's greatest strengths.
Online sessions on NovaWorld are lively, frenetic firefights that are almost certain to turn the game's harshest critics into fans. Delta Force 2 is one of the most exciting and enjoyable online gaming experiences out there, despite the fact that some of the promised features haven't yet been implemented. The game supports as many as 50 players at once and features a wider array of weaponry than before and a new armory building that lets you change your weapon loadout without logging out. However, the new game modes, including attack and defend, search and destroy, and team flagball, are not yet available on NovaWorld. Fixed gun emplacements, which are by far the most intriguing of the new features, are not yet available either. But NovaLogic plans to roll these features out over the coming weeks. Performance on NovaWorld is good over 56K connections and even better over a fast pipe like ISDN, cable, or DSL.
Delta Force 2 is a great single-player game with an impressive multiplayer component. Owners of incompatible video cards should make sure the game is playable and palatable before buying it, but otherwise the game should have a widespread appeal among fans of tactical action games. While it doesn't deserve as high a rating as the first Delta Force since the two are so similar, Delta Force 2 can't be beat for free-ranging commando combat.


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